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The first impressions of Metro Exodus. One more step closer to s.T.A.L.K.E.R.
- January 20, 2025
- Posted by: Hanan ElNour
- Category: ! Without a column
Russian topics are now on the rise: the World Cup is held in our country. And, imagine, the Americans watch it. Rather, they look continuously: on all monitors and smartphones at home and in public transport, they are discussed in a taxi and bars. And at the first opportunity, they speak with the Russians about past matches and the championship itself – as if each of our compatriots personally participated in the organization of the sport holiday.
Studio 4A Games brought to E3 new "Metro" , And the excitement on this occasion turned out to be no less: people were stuffed into the room with the game every time. Yes, demand for Russia, even post -apocalyptic and “cranberry”, is extremely high in the West – in any case, in games.
He is not artyom for you
IN Metro Exodus Ukrainian developers continue to expand the world, more and more moving away from the original concept and close metro tunnels. We have already seen an attempt to create open locations in Metro: Last Light , But in the new release of free space it will be even more. Although, according to my sensations, this is only the illusion of freedom: the right and safest path most often one, with small branches, just the width of this “tunnel” has increased significantly.
However, the developers proudly positions the game precisely as a sandbox with survival elements. We are promised a million caches, secret places and secrets for those who like to search every corner. However, if you loved the Metro for claustrophobic gameplay in tight corridors, where you regularly clogged the filter in the gas mask, there is also nothing to worry about: such levels will certainly be.
The Volga level is many times higher than the size of the most spacious level in Metro: Last Light
And another 4A Games was abundantly flooded by the post -apocalyptic Volga region, where our heroes will be among other places. The radiation infected the ponds, and monsters started in the spilled Volga … According to assurances, this stage provides several hours of gameplay. In the demo version, which was issued by the press at the exhibition, only a small piece is shown.
So, at this level, I rode more on a boat between the flooded huts and near the cultists of the Orthodox Church (and also dismissed the oars from river mutants), which stomped on hard earth.
The dilapidated and flooded Orthodox Church, the cultists called the church of the king of Vodyanoy, and now in it a distraught preacher tells the parishioners that Russia has a lot due to craving for sinful technologies-for example, to electricity ..
Although their fears are fully justified: near the Church, at the first passage of Artyom, it was the electrical anomaly, which I did not notice, the soaring clot of electricity!
Unfortunately, Artyom never learned to swim. He is capable of except that he staircase to the shore after the attack of the next fanged monster, which was burning half a noisy. It's just better not to wet your legs – refine!
Soviet express
Demo version starts in the spirit of Road-Muyi with adjustment on the railway. Imagine: a detachment of rangers on a Soviet train with a red star and the patriotic name "Aurora" should be towards the capital (apparently, this is already the part of the story when our "hobbits" go "back"). Around the snow -covered Russia lying in ruins: rickety huts, gray industrial hangars, churches with holey domes ..
And then this iron monster stucks in blockages on the railway tracks-someone deliberately blocked the bridge over the Volga. Artyom needs to explore the situation around the rising train, find out who broke the rails, and, most importantly, find mechanics to repair the composition.
Furious and uncontrollable beasts are a new type of mutants, they live on distant approaches to Moscow
We are free to act both in a snatch, getting involved in all possible skirmishes, and quietly, stealing past enemies and eliminating them one by one from the back. Moreover, there are not enough ammunition at first, and you have to be saved by craft. From time to time, workbags come across at the levels, where we will conjure over weapons.
Everything, from first -aid kits and filters for gas mask to cartridges and throwing weapons, can be created on a workbench from the materials found. At the same time, there is nothing shameful in grabbing every thing that is not nailed to the floor: the need for home -made objects is too great. Maybe in the full version, things will become unhealthy, but so far this is not even at all, and the craft system only pleases.
Sometimes we will see how some mutants are gnawing with others. They better not interfere with them. It is worth shooting once, and the monsters will instantly attack you
Guns can be adapted to different situations and right on the go. So, flexible in the setting of "Kalashnikov" can be made long -range or speedy, which will come in handy at short distances. And if you attach your hands and ingenuity, even a standard revolver of three shots will become silent, six -shot and deadly accurate.
What else are the developers are proud of the physics of materials: a knife that you threw in a well -equipped fighter may not hurt the vital organs, and the enemy will have time to stuff Artyom with a lead. See where and who aim!
From the abandoned kitchen utensils, we will build the butt harder for Kalash
If you want to get out of the fights alive, and not some kind of bloodthirsty mutant chewed in mashed potatoes, you will have to turn the environment into your ally. In particular, the authors realized the change of weather and the time of day, so sometimes smarter to wait for a successful moment at the outpost, and then rush into battle.
Here is a simple example: in order to abduct an additional car for Aurora (at a certain stage, new survivors join the heroes, and they will need to be placed on the train), it is better to act under the cover of a drill and darkness. So you can eliminate the bandits protecting the wagon unnoticed and one at a time. And in the light of day, Artyom will certainly find and open fire to defeat.
Although it may be vice versa: in the dark, enemies will prefer to stay together – for example, to warm up by the fire – and Magic Reels Casino sister sites in the afternoon they will be dispersed in patrols in a larger territory. So intelligence is the head of everything!
Not all we will meet in post -apocalyptic Russia should be killed. Yes, there are many mutants and bandits, but there are peaceful nomads and ordinary survivors who are trying to adapt to a new reality. So, one day we will save a woman with a child from the hands of the cultists
However, even if the layout is not in your favor, the skirmish does not have to be fatal, and it is not always necessary to kill everyone at all. If in front of the eyes of some bandits to kill several accomplices, the remaining enemies can surrender without resistance. At such moments there is a moral choice: to take pity on a stared prisoner or put a bullet into his temple, and then clean the pockets.
The map of the terrain is a completely tangible tablet that the hero takes out of the backpack
To the third release of the "metro" more and more, warm memories of S.T.A.L.K.E.R. : caches, craft, radiation, anomalies, mutants living according to the laws of the jungle … and even in recognizable decorations! And not to say that it is bad: it looks and played by Metro Exodus is very cheerful. So circle in the calendar with a circle on February 15, 2019!
All about E3 2018!